How to Solve a Rubik’s Cube: 3 Alternative Solutions

By: AlexHales

The method for beginners to solve the Rubik’s Cube is simply the same for newbies. If you’re interested in getting into speedcubing, it’s best learn some of the more complicated yet more efficient techniques.

#1: Fridrich Method

The Fridrich Method, also called CFOP is among the most well-known methods of speedcubing. It’s both fast and efficient, removing all the routine algorithms to increase precision and saving moves however, it’s not simple. It is recommended to master the beginning method before going towards the Fridrich method to ensure that you have an understanding of how the cube functions.

Fridrich Method Fridrich Method works by dividing the cube into layers each one of which is solved by using algorithms instead of solving each of the faces. It is comprised of four stages, as described below, each of which has each having its specific system of guidelines and algorithm.

1. Cross

In this phase you’ll create an arc. The majority of speedcubers start with a white cross for the sake of consistency however, you may choose any color you want to. We’ll call this”the white crossing.

To speedcub, begin with the white face facing down. You can solve the cube by using the white face in any direction but focusing on it downwards can improve your speed.

Since there are a myriad of possibilities for cube configurations This step is performed through intuition. It is important to practice a lot in order to develop an knowledge of how to rotate pieces in order to create an arc quickly.

Create the white cross such that the edges of each edge are the same color as the lateral centers. Turn your edge pieces to ensure they’re placed in proper positionand then proceed for the following step.

The cross-stage takes an average of seven revolutions for speedcubers. The less rotations you have are performed, the shorter time is lost in this phase.

Step 2: The First Two Layers (F2L)

The third step, where the two layers of the problem are resolved is often done by intuition, although algorithms do exist. The layers are solved concurrently which means you don’t have to solve each one separately.

The format offers 41 possibilities of what your cube will look at this stage. You’ll need to resolve each of four corner pieces of primary layer as well as the four middle-layer edges. To accomplish this, you must combine edges and corners into blocks. Then, you must move the blocks in the correct order and continue until the second and third levels are solved.

Step 3. Orient Last Layer (OLL)

Once the two layers have been completed now we must complete the final layer. Our aim in this step is to make sure that the final layer properly orientedso that there’s no need to worry about if the side colors do not align prior to the step. The upper face will be with a single color, which is yellow if we’ve placed the top layer of white.

There are two options to this point The 2-look OLL as well as the single-look OLL.

Two-Look OLL

The initial step of the two-look OLL the first step, which is the simplest, but slow method is to determine the orientation of the last edge piece of the layer. In order to do this it is possible to use three methods. These are the ones you may recognize from the beginning-method phase in where you design an white circle.

The next step is to align the corner pieces of the previous layer. This includes 7 different algorithm options dependent on the layout of the top face.

One-Look OLL

In this model, you’ll use one algorithm to resolve every variation and align the final layer. You’ll need to master many methods to complete this step correctly, but it will save between two and four seconds when you’re speedcubing. This algorithm is arranged according to the shapes they form on the top face Therefore, you should you should practice until every algorithm is natural when you look at the cube configuration.

4. Permutation or Reversion of Last Layer (PLL)

It is possible to create 21 possible configurations of your cube as of this point this means you’ve got 21 algorithms to master. There are two methods to choose from of PLL: two-look and one-look.

Two-Look PLL

In this variant you’ll be able to solve the cube using two algorithms, meaning that you’ll have to learn less algorithms in general. If you’re looking to solve cubes at record-breaking speeds, you’ll need master the entirety of the algorithms. This version is ideal for those who are just beginning, however those looking to become proficient will need to master one-look PLL.

In the beginning, you’ll have to transform the corners of the top surface with either of the two algorithm that are the Aa-perm or the E-perm..

The next step is to transform the corners. Once you’ve permuted correctly your corners, you’ll have four possible variations, and thus there are four different algorithms to choose from: Uaperm, Ubperm Z-perm and H-perm..

Utilize the right algorithm and you’ll solve the cube!

One-Look PLL

One-look PLL lets solving the Rubik’s Cube with just one algorithm. It requires lots of memorizing, however it can save valuable minutes when you’re playing.

Learn these algorithms frequently until they become an automatic part of your.

#2: Roux Method

Roux Method Roux Method, like the Fridrich Method, is for those who are familiar with solving Rubik’s Cubes. If you’re looking to cut down your time spent on the beginning method, studying how to use the Roux Method can be a excellent way to achieve this.

There are four major elements of Roux Method. Roux Method.

Step 1: Make an 1x2x3 Block. One Side

Start on the L-side, when you’re right-handed. At the conclusion of this process, you’ll have all edges on the back down and front faces, and those of the back, left, and back faces, as well as the right and left centers will be resolved.

The way you tackle this task depends on the design that you have set up for your cube. With the many possible solutions you’ll have to figure out how to tackle this problem by thinking it through rather than using algorithms.

Step 2: Create 1x2x3 Blocks on the opposite Side

Do not worry about being the best with this method, as there are a myriad of possibilities of possibilities of combinations. The creator of this technique suggests that you focus first on solving a 1x2x2 unit using a corner and edge pair, and then adding the missing edge, before figuring out the final angle and corner. This allows you to concentrate on only two elements instead of all of them simultaneously.

The algorithm you use is dependent on your particular configuration, so you should practice configuring your configuration using the appropriate algorithms until it becomes natural to you.

Step 3: Work out the remaining 4 Corners

This step is one of the most difficult of this stage of the Roux Method. It is recommended to learn each case slowly and build on each as you get more practice.

There’s 48 different ways in which your cube could be laid out in this. How you solve the cube is contingent on the layout, so you need to work through the collection of algorithms that offer a myriad of ways to master the art of the various ways to solve them.

Fourth Step: Find the remaining Six Edges, 4 Centers

With the majority of the cube solved and, on average, most people need less than 15 moves to solve the cube starting from here.

The initial step in this phase is to set the edges. This is done by moving only the faces to the left and right to save valuable movements since the faces below are already correctly oriented.

Then, you’ll tackle the left and right edges of the up side and complete the right and left layers too.

In the end, solve the center and edges of the middle face. There are three scenarios that could be considered at this step which removes the need for memorization however there is a possibility for optimizing.

3: ZZ Method

The ZZ Method, created in 2006 by Zebigniew Zborowski Zborowski, is a brand new method to solve the Rubik’s Cube that is divided into three phases.

Step 1 1. Step 1:

In this phase the goal is to arrange all the edges of the cube (EO) and keep all the DF as well as DB edges to be in line (Line). If this is achieved, you can finish the cube by rotating just the L R, L, and U sides instead of all of them.

This step takes about six steps to complete, but it isn’t expected to be more than nine. but it’s by far one of the most difficult steps due to the fact that it demands lots of planning.

Step 2: The First Two Layers (F2L)

In this phase you’ll have to solve one of the two previous layers. To do that, build two 1x2x3 blocks that are on the opposite edge of the line that you created during the EOLine stage. Now that the edges are aligned you’ll only need to turn between the R, L and U edges to complete the cube.

Step 3: The Last Layer (LL)

As you may have guessed the final stage is to figure out the final layer. As with other Rubik’s-cube solving techniques, you can solve the cube using two-look systems (two methods) as well as a single-look method (one algorithm). The two-look method has twenty possible algorithms that can be learned, whereas the one-look method has an astounding 493 possible algorithms.

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